Gamesroom Playbook
The Gamesroom Playbook is your guide to offering a rich environment that supports informal guidance, mentoring and character development in the gamesroom.
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I am part of a BGCA organization I am not part of a BGCA organizationThe Gamesroom Playbook is your guide to offering a rich environment that supports informal guidance, mentoring and character development in the gamesroom.
Playbooks are tools within the Program Basics Suite designed to help Club professionals create an Outcome-Driven Club Experience for youth in any physical space, time of the day, or Core Program Area of a Boys & Girls Club or Youth Center. A twist on a sport coach’s Playbook, this tool provides all the key plays, or best practices, you need to help you win at the Club or Youth Center. All Playbooks are divided into five sections: Fundamentals, Plan, Do, Assess and Resources.
Fundamentals are the key components, ideas and standards you need to know.
Plan contains reusable tools to help you, with promising practices conveniently baked in.
Do gives you a variety of ideas to help put each Fundamental into practice right away.
Assess has a quick and easy self-assessment tool aligned to the Fundamentals to help you continuously improve.
Resources contains links to all the good stuff we couldn’t manage to fit into this Playbook. They are worth checking out if you want to dive deep into any particular topic.
Some sections in this Playbook may only need to be read once for understanding. Still other sections contain tools recommended for weekly or daily use. Below are some quick tips to get you started.
The Gamesroom Playbook was not designed for one-time use. Creating an Outcome-Driven Club Experience requires continuous quality improvement. The tools in this Playbook will help keep your Club or Youth Center fresh with new ideas and tools.
Since the start of Boys & Girls Clubs, the gamesroom has been the hub of the Club program. It is a place where young people are able to participate in a wide variety of games and activities while socializing with their friends. The gamesroom may appear to be chaotic because of the noise level and the number of different activities happening at the same time. But it can be a rich environment that supports informal guidance, mentoring and character development.
Sharp corners, wobbly tables and pool stick cues can create physical safety hazards for young people. Some competitive games, bullying and youth left alone can foster an unsafe emotional environment. Learn tips to improve both physical and emotional safety in the gamesroom, like:
Running the gamesroom is a big job. As a youth development professional, you are responsible for creating a positive climate and designing engaging experiences for young people to enjoy and benefit from. A consistent routine will ensure young people have fun and are engaged every day. This Playbook walks you through creating a consistent routine with these elements:
Appropriate games and activities will differ depending on your young people and staff-to-youth ratios. This Playbook will help you select age- and size-appropriate games and activities for your gamesroom by:
No one wants to play the same games over and over again. Keep the gamesroom fresh and new by rotating games and activities, making new rules for familiar games, and creating activities based on themes. This Playbook will help you:
Sharp corners, wobbly tables and pool stick cues can create physical safety hazards for young people. Some competitive games, bullying and youth left alone can foster an unsafe emotional environment. Learn tips to improve both physical and emotional safety in the gamesroom, like:
The gamesroom can present many safety hazards. Use the following steps to prepare for the unexpected, and have a plan to keep your space physically safe.
1. Review your Club or Youth Center’s safety policies and emergency procedures. Planning for the unexpected can mitigate many negative outcomes. Here are a couple tips.
2. Learn the locations of critical safety equipment. Although items like first-aid kits, defibrillators and fire extinguishers may not be in your gamesroom, you, your coworkers and youth should know where they are in case of an emergency. It may be helpful to post their locations in a visible area. Fill in the Safety Equipment Chart to get started.
3. Conduct daily equipment quality and safety checks. Keep a running list of items that need to be repaired or replaced. Be sure to remove broken items from the gamesroom. If items are too large to be removed, like a wobbly pool table, make an announcement in the beginning of the program time and place visible signs stating the equipment is not to be used. Fill in your gamesroom’s equipment in the Equipment Quality Checklist below to review:
Item/Equipment: Pool Table
Item/Equipment: Foosball Table
Item/Equipment: Pingpong Table
4. Post expectations. Keep standard gamesroom expectations posted in a visible area for all young people to see. Be sure to remind them often, and orient new members on the first day to these rules. Below are some sample rules. Feel free to add in your own.
5. Plan for a walkthrough or quick scan. As youth are having fun in the gamesroom, make it a point to consistently walk through to check for safety hazards.
Creating an emotionally safe environment can ensure all youth stay engaged and have fun while they’re in your gamesroom. Check out the Do: Tools for Implementation section for tips on how to use some of these methods.
Running the gamesroom is a big job. As a youth development professional, you are responsible for creating a positive climate and designing engaging experiences for young people to enjoy and benefit from. A consistent routine will ensure young people have fun and are engaged every day. This Playbook walks you through creating a consistent routine with these elements:
Creating a consistent routine in your gamesroom will not only save time, but it will reduce possible behavioral issues. Let youth know what to expect, and give them a sense of autonomy. Remember, setting a routine requires both patience and consistency. You may need to remind youth of the routines regularly until they become second nature. Below are routines to consider.
1. Create an arrival time routine. As youth rotate into your gamesroom each day, develop a process to make arrivals smooth and limit waiting time. Below are some things you may want to include.
2. Create a system for how young people will pick activities.
3. Create a system for youth to access and return games and materials. Having a choice-based environment helps youth learn responsibility.
4. Create a Recognition system. Consider the following suggestions when recognizing youth.
5. Establish a cleaning routine. There will likely be a number of rotations through your gamesroom every day. A cleanup routine can ensure the room is ready for each group when they arrive.
6. Develop a consistent transition and departure process.
Appropriate games and activities will differ depending on your young people and staff-to-youth ratios. This Playbook will help you select age- and size-appropriate games and activities for your gamesroom by:
Plan to offer activities and game choices that fit the needs and interests of the youth in your gamesroom.
1. Plan based on your staff-to-youth ratio. In order to maintain program quality, staff-to-youth ratios should generally not exceed 1:25 for any type of activity. Here are three other considerations you should think about as you plan.
Consider making the staff-to-youth ratio between 1:8 and 1:12 when: | Consider making the staff-to-youth ratio between 1:10 and 1:15 when: | Consider making the staff-to-youth ratio between 1:15 and 1:25 when: |
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Youth are 6 years old and younger | Youth are 7 years old and older | Youth are 10 years old or older and able to manage games on their own |
Working with youth who have special needs and require more individualized support | You are planning group games and team-building activities | You are planning large-group games or low-risk free play |
2. Plan games specific to youths’ ages. Use the Game Planning Template to map out the games you’ll make available. Visit BGCA.net for games and equipment order forms. Below are age-specific considerations.
3. Designate activities for three areas of the gamesroom.
4. Plan to manage multiple groups at one time based on the three designated areas.
5. Always designate a chill zone. A chill zone is an area where youth can play solo games, low-key group games, or games that don’t require much supervision or sign-ups. Below is a list of ideas:
6. Limit waiting time. Keep an appropriate number of games available to allow all youth to be engaged in something at once. Consider not allowing youth to idly wait for a game, but instead have them sign up for their turn and engage in another activity while they wait.
7. Build an agenda for your day. Use the Agenda Planning Template to ensure a smooth and easy day in the gamesroom.
No one wants to play the same games over and over again. Keep the gamesroom fresh and new by rotating games and activities, making new rules for familiar games, and creating activities based on themes. This Playbook will help you:
Use these tips to keep the gamesroom engaging and exciting.
1. Introduce a new game every day.
2. Ask youth for ideas of games they want to play.
3. Change the rules of traditional games to mix things up.
4. Host a tournament to encourage everyone to play a game.
5. Change the decorations in the gamesroom.
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Sharp corners, wobbly tables and pool stick cues can create physical safety hazards for young people. Some competitive games, bullying and youth left alone can foster an unsafe emotional environment. Learn tips to improve both physical and emotional safety in the gamesroom, like:
Search “Gamesroom” on BGCA.net to find an exhaustive list of gamesroom game rules.
8-Ball is a call-shot game played with a cue ball and 15 numbered object balls. One player must pocket balls of the group numbered 1-7 (solid colors), while the other player may pocket balls numbered 9-15 (stripes). THE PLAYER POCKETING THEIR GROUP FIRST AND THEN LEGALLY POCKETING THE 8-BALL WINS THE GAME.
Set up the balls as shown in the illustration. Be sure a “marked” ball is placed in front of each cup (pocket). Each opponent shoots simultaneously at the cup on the other end of the table by banking off a side rail, as indicated by the arrows in the illustration.
For the full resource with worksheets and additional tools, go to BGCA.net/ClubClimate.
All done!
The product should be displayed in a visible space that all youth can see – this could be by the front desk or in a shared office space. It is important for all members to see the Group Agreements daily to make sure they are being followed. You can also think of ways to incorporate the Group Agreements into daily activities for both staff and youth.
The gamesroom is an exciting place with a lot going on. With multiple activities happening and young people moving freely between them – learning new games, and figuring out how to win and lose with grace – emotions can easily get heightened, or youth can become overloaded. Give them the tools, time and space to self-regulate.
Teach youth to identify their emotions. Help youth to identify and name their emotions. This helps them determine how best to cope with how they feel. Consider working with your members to create a chart. Use the chart as a reference in the following ways.
Teach young people calm-down techniques. This may include taking deep breaths, counting to 10 or walking a lap before reacting. Have young people share their own ideas and select the technique they each think will work best for them.
Offer self-regulation tools. Create several kits with self-regulation tools inside, and place them around the gamesroom for easy access. These kits could include play dough, markers and paper for drawing and coloring, and squeeze balls or other fidgets.
Create a chill zone. Dedicate a table or corner of the room as a self-regulation station. Tell youth when things get heated or their emotions start to run wild, they are welcome to go to the peace table. Keep the table stocked with fidgets; building materials, like Legos or Kinex; puzzles; art supplies, like water colors and paper; and other sensory items, like moldable sand or objects to squeeze.
Identify the signs for when individualized support is needed. It is important for you to distinguish the times when youth can learn and practice coping skills, versus when individualized staff support or intervention is necessary. Teach youth when to ask for support. For example, if a young person doesn’t appear able to hear or receive the reminders to try a certain technique, or seems unable to, then provide individualized support by taking the young person aside or out of the room. Some clues that this type of support may be necessary are when youth appear overly worked up, seem as though they want to run away, or appear to be almost frozen. Note: In instances of bullying, staff intervention is always needed.
Running the gamesroom is a big job. As a youth development professional, you are responsible for creating a positive climate and designing engaging experiences for young people to enjoy and benefit from. A consistent routine will ensure young people have fun and are engaged every day. This Playbook walks you through creating a consistent routine with these elements:
Find more Community Builders in the YDToolbox mobile app, available to download on any smartphone.
Have youth break up into groups of three to five. Give each young person about one minute to share their Rose, Bud and Thorn with the group. (Rose = something positive that happened this week. Bud = something they are looking forward to next week. Thorn = something they need help with next week.) After each young person has shared, the groups will work together to figure out how to turn each thorn into a rose for the coming week.
Ask youth to use small slips of paper to write down three to five things they think they have in common with their peers. This could be anything from, “I like to play basketball” to “I ride the bus to school.” Have everyone stand in a large circle. A staff member will stand outside the circle and read the different prompts, one at a time. If the prompt applies to youth, they will move to the “common ground” in the middle of the circle and high-five everyone else inside the circle. Continue this until all prompts are read (skipping repeats). Wrap up the activity by highlighting all of the connections made between the youth and the communities they share. Ask participants to share their observations: Did they learn anything? Was anything surprising?
Each participant steps forward, saying their name while performing a brief movement of choice (e.g., clapping or jumping in place). The group repeats the name and movement together. Adapt by having the group say all the names and matching movements of everyone who has gone before moving on to the next person.
Divide the group into pairs. In rock-paper-scissors fashion, have participants throw out any number of fingers from one hand on the count of three. Partners add up the numbers and say the sum out loud. Repeat until you say, “Stop!” Next, tell partners to give each other a high-five after they call out the sum. Finally, have partners give each other high-fives and yell, “Awesome!” after they say the sum of the numbers.
In this Community Builder activity, youth will stand in a circle with one person in the middle. The person in the middle will say their name and something about themselves. For example, “My name is Rachel, and I have a dog.” Everyone with a dog has to run across the circle to another empty spot. They cannot run into the spot next to them. The last person standing in the circle will repeat the prompt by stating their name and something about themselves. Repeat this until everyone has had a chance to stand in the center of the circle.
For editable gamesroom Recognition templates, search “Gamesroom” on BGCA.net.
Appropriate games and activities will differ depending on your young people and staff-to-youth ratios. This Playbook will help you select age- and size-appropriate games and activities for your gamesroom by:
Ages 6 to 9 | Connect Four Candy Land Sorry! Trouble Hungry, Hungry Hippos Chutes & Ladders Operation Guess Who? |
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Ages 10 to 12 | Sorry! Monopoly Yahtzee Scrabble Pictionary Apples to Apples Taboo Life Chess |
Ages 13 to 18 | Checkers Chess Monopoly Scrabble Pictionary Life Bounce Off 5 Second Rule Catan |
When implementing your activities, do the following things to monitor and manage multiple groups engaged in different activities at the same time.
Instructions: Use the following table to capture ideas for a month of fun in the gamesroom. Consider whether to include a monthly theme (i.e., current event, topic, youth interest, targeted skill building) and how that impacts each week and day. Think about the materials, staff and activities needed to achieve your vision. Reference your completed Gamesroom Planning Tool to set up your weekly and daily activities, and to check how your plan is working. If necessary, make adjustments based on youth feedback, changes in staffing, or when plans change.
No one wants to play the same games over and over again. Keep the gamesroom fresh and new by rotating games and activities, making new rules for familiar games, and creating activities based on themes. This Playbook will help you:
There are many games to play on the pool table.
Penny Pool is an old classic. Simply take some chalk and draw a circle around the foot spot. Place a ball on the foot spot and place a penny on the ball. Place the cue ball behind the head line, and see if members can knock the penny out of the circle. It is quite difficult, and members will learn to control the power of their shots.
Place a single ball in front of each pocket, and then place the rack at the foot spot (as in a game of 8-Ball). Place a ball in each corner of the rack, and have members take turns. Shoot any ball to start the game. As long as a ball is pocketed, the turn continues. Pocketing two balls on one shot allows for a miss later in the round. Any ball touching the rack ends the round.
Members soon develop the ability to control the power of their shots. Success in this game depends on keeping the cue ball away from the rack, and usually in the middle of the table. As members improve their skills, the rules can be modified. After the first shot, the leader determines the next ball to be pocketed.
Mark a court on the floor, and use a row of chairs for a net. Using a whiffle ball and large wooden rackets, play a small version of tennis. The fun part of this game is that there is no spin. So an 11-year-old can play a 16-year-old without much difference in ability. The ball is hit slowly and with an arc, and members learn to move and hit the ball with control. It is a fun way to help members acquire basic skills to support their development as pingpong players.
Regulation table tennis rules generally apply. Players form a circle around the table, and each player plays independently. One player serves and moves to the right (counter-clockwise). The receiving player returns the ball and moves to the right, playing the point until someone misses. The player failing to make a good return drops out of the game. No score is kept. The game continues until only two players remain. They play a single point to decide the winner of the game. Everyone rejoins the game and the previous game’s winner serves to begin the next game.
This is the most commonly used tournament format. It is the quickest to conduct, easy for players to understand, and requires minimal space. The biggest drawback is that players are only assured of playing one match. The single elimination tournament is set up on a draw sheet with slots for each competitor. Typical draw sheets have spaces for eight, 16, 32 or even 64 players. If fewer players enter than a draw sheet has spaces for, “byes,” which are empty bracket slots, are entered to fill vacant spaces.
Begin by filling one name in each bracket. Then fill in the pairings with names so empty spaces are spread out on the sheet.
This is another popular format. It assures every player has the opportunity to play at least two matches. It requires greater attention to match pairings. A sample double elimination tournament bracket for an eight-player tournament is available in this Playbook’s Resources section.
If time permits, this format allows competitors a second chance and guarantees at least two games. Since names need to be continually added to the bottom bracket, make sure they are added after each match and to the correct slots.
The best way to keep your gamesroom fresh is to tailor it to fit the unique interests of the young people you serve. You’ll also establish positive relationships with your young people by showing a genuine interest in what they enjoy doing. Ask youth:
For more information or support, explore the following resources:
Social-Emotional Development Throughout the Club Day
BGCA.net/Programs/ProgramDocuments/SED_Resource_Guide.pdf
Triple Play Social Recreation Curriculum
BGCA.net/TriplePlay
Triple Play Gamesroom Rules
BGCA.net/Programs/ProgramDocuments/Triple_Play_Gamesroom_Rules.pdf#search=gamesroom
Triple Play Gamesroom Certificates
BGCA.net/Programs/ProgramDocuments/Triple_Play_Gamesroom_Certificates.pdf#search=gamesroom
Triple Play Guide to Gamesroom Management
BGCA.net/Programs/ProgramDocuments/Smart_Guide_Social_Rec_Vols_I_II.pdf#search=gamesroom
How to Conduct Pulse Checks
BGCA.net/Operations/DCM/EffectiveDataUse/Pulse%20Checks%20-%20Narrative.pdf
Polling Youth
BGCA.net/Operations/DCM/EffectiveDataUse/Pulse%20Checks%20-%20Polls.pdf
David P. Weikart Center for Youth Program Quality Self-Assessment
cypq.org/content/self-assessment-using-ypqa (broken link)
David P. Weikart Center for Youth Program Quality External Assessment
cypq.org/content/external-assessment-using-ypqa (broken link)
ClubX Blog and YDToolbox Mobile App
clubexperience.blog/ydtoolbox
Reviews